MGO Patch 1.12 Changelog

Ab sofort kann im Store (DLC) kostenlos das 1.12 Update für Metal Gear Online geladen werden. Ich fasse für euch zusammen.

Zusammenfassung Änderungen

  • Spieler erfahren nun nach Missionsabschluss, ob sich ihr Rang verbessert oder verschlechtert hat
  • Cooldown-Phase nach Hechtsprüngen & Sprints
  • Verbindungsqualität wird nun angezeigt
  • Balancing Änderungen für Schaden


Vollständiger Changelog

Unique Characters
  • Quiet can no longer be interrogated.
  • Rank increase and decrease are now displayed in the mission results.
  • Score has been adjusted for each mission.
  • Assist score will no longer be granted when woken up by a comrade after putting yourself into sleep or stun status.
Damage Adjustments
  • Increased damage output from the SVG-76 and M2000-D.
  • Reduced the knockback and firing rate of the URAGAN-5.
  • Increased stamina damage when landing onto enemy players from a height.
  • Reduced stamina damage from cardboard box attacks and low kicks.
Balance Adjustments
  • DEMOLITION+ Lv.2 will no longer trigger a thrown weapon to drop when killed by a knife.
  • After diving, there is now a delay before you can dive again.
  • Sprint duration is now temporarily reduced after diving.
  • Crawling out of a cardboard box when prone will no longer produce noise.
  • Each player’s network connection quality will now be displayed.
  • Team creation in AUTOMATCH will now be prioritized for balanced number of players across both teams over preset party on a single team.
  • The Rush Mode option is now removed from the mission selection screen in AUTOMATCH
    • Rush Mode will now occur in random frequency
  • A combat log will now be displayed when a player is fulton saved or woken up from sleep or stun status by an ally.
  • The time bonus XP for the SABOTAGE mission has been adjusted.